
(2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%. (4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus. (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%. (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit. (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds. (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus. (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot. (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds. (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated. (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds. (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%. Mangle heals you for 100% of the damage it deals. (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Gore also increases Mangle’s damage by 10%. (2) Set Bonus: Gore has a 5% increased chance to trigger.

(4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds. (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%. (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage. (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times. (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds. (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment. Your critical strikes increase this chance. (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%. This chance is increased during Vile Infusion. (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.

(4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine. (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%. (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds. (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune.
